# GetClass(handle)

Source: https://help.malighting.com/grandMA3/2.4/HTML/lua_object_getclass.html
This is grandocs, an unofficial mirror of MA Lighting documentation. For authoritative or safety-relevant information, cite the canonical page on help.malighting.com.

---
## Description

The **GetClass** function returns a string with information about the class for the object.

## Arguments

- **Handle:**\
  The function takes a handle of the type "light\_userdata" as an argument.\
  It can be omitted when using the colon notation on an object.

  The Colon Notation is a way to omit the handle as the first argument when using the Object functions.

  This is the general syntax with the colon notation: object:function()

  This is the general syntax with standard handle notation: object.function(object)

  Learn more in the [Lua Functions - Object API topic](/grandma3/2-4/lua_object/).

## Return

- **String**:\
  The function returns the text string with the name of the object's class.

## Examples

This example prints the class name of the selected sequence.

|                                                                                                                                                   |
| ------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Copy Code](javascript:void\(0\))Lua                                                                                                              |
| ```
return function()
    -- Gets the class name of the selected sequence.
	Printf("The class name is " .. SelectedSequence():GetClass())
end
``` |